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[Pluralsight] Hard Surface Modeling a Modular Structure for Games in 3ds Max

“ReleaseDate“: “2015-12-18T00:00:00Z”, “UpdatedDate“: “2015-12-18T00:00:00Z”, “Level“: “Intermediate”, “ShortDescription“: “In this course, we’ll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.”, “Description“: “In this course, we’ll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.”,


ReleaseDate“: “2015-12-18T00:00:00Z”,
UpdatedDate“: “2015-12-18T00:00:00Z”,
Level“: “Intermediate”,

ShortDescription“: “In this course, we’ll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.”,

Description“: “In this course, we’ll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.”,

DurationInMilliseconds“: 6738000,
HasTranscript“: 1,
AuthorsFullnames“: “Dan John Cox”,

Size: 806.66M

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