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[Pluralsight] WebGL and Three.js Fundamentals

“ReleaseDate“: “2014-09-15T00:00:00Z”, “UpdatedDate“: “2014-09-15T00:00:00Z”, “Level“: “Intermediate”, “ShortDescription“: “In this course, viewers will learn how to develop WebGL applications using the Three.js library.”, “Description“: “This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.”, “DurationInMilliseconds“: 8026000, “HasTranscript“: 1, “AuthorsFullnames“: “Alex Mackey”, Size: 575.76M


ReleaseDate“: “2014-09-15T00:00:00Z”,
UpdatedDate“: “2014-09-15T00:00:00Z”,
Level“: “Intermediate”,

ShortDescription“: “In this course, viewers will learn how to develop WebGL applications using the Three.js library.”,

Description“: “This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.”,

DurationInMilliseconds“: 8026000,
HasTranscript“: 1,
AuthorsFullnames“: “Alex Mackey”,

Size: 575.76M

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